Learning Academy

CyberCrime, find the culprit

An immersive, interactive investigation. Your teams learn cybersecurity by working out who opened the breach, and understand along the way how it opened.

9 rooms, 6 possible weapons
6 suspects

9 rooms, 6 possible weapons

quiz, objects, differences, mobile, phishing
5 mini-games

quiz, objects, differences, mobile, phishing

online or on site
Solo or team

online or on site

A session of the CyberCrime cyber investigation game

How it works

An awareness format unlike the others

One organisation, one hack, six suspects, nine rooms and six potential weapons. CyberCrime is an online investigation game that puts participants in front of realistic scenarios and asks them to solve cybersecurity puzzles to identify the culprit.

The game goes beyond entertainment. In working out how the attack succeeded, players reconstruct the whole chain: the message that should not have been opened, the shared password, the workstation left unlocked. What they take away is a concrete grasp of the threats, not a list of rules.

Each chapter offers different scenarios, so no session resembles the last. Participants face a range of situations that strengthens their ability to react to attacks they had not anticipated.

Five mini-games, five ways to learn

The investigation advances through successive challenges. Each one works a different reflex.

Interactive quiz

Questions asked in context, checking that the principle is understood and not merely read.

Object search

Find, in a scene, the details that give away a lapse: a written-down password, a screen left open.

Spot the difference

Compare two near-identical situations and pick out the detail that changes everything.

Smartphone simulation

A reconstructed phone where the player decides what to open, what to install and what to ignore.

Phishing Game

Recognise a fraudulent message among legitimate ones, on the strength of the real clues.

Board version

The same game as a board game, for a teambuilding session or a company workshop with no screens.

A format recognised by its peers

Gold medal at CyberNight

CyberCrime won the gold medal at CyberNight 2024, praised for its realism and its educational impact. BlueSecure was distinguished again in 2025 with the jury's favourite award. These awards reward a simple idea: a threat you have tried to work out yourself sticks better than a threat someone described to you.

  • CyberNight 2024 gold medal
  • Jury's favourite award 2025
  • Scenarios renewed with each chapter
Cards from the CyberCrime investigation game

Why play

What immersion changes

Immersive environments capture attention and cut distraction. The participant moves from a passive role to an active one: they are not watching an explanation, they are making decisions and seeing the consequences play out.

That shift is what anchors good practice. Immersive learning measures as much as 76% more effective than traditional methods, and this is where the gap opens: what has been decided once replays more readily under real conditions.

Frequently asked questions

Why choose gamified awareness?
Because it moves the learner from a passive role to an active one. Immersive environments cut distraction and raise engagement. Immersive learning measures as much as 76% more effective than traditional methods.
Who is CyberCrime for?
Everyone, with no technical knowledge required. The attacks shown in the mini-games are drawn from everyday IT situations. The game therefore suits any employee who uses at least an email account at work, and plays on computer, tablet or smartphone.
How do I deploy it across my organisation?
The investigation game and the full training catalogue are included in the annual offer. You run your awareness campaigns, videos as well as interactive games, and your phishing campaigns from a single platform.
Can it be played as a team?
Yes. Sessions run online or on site, solo or in groups, whichever suits your teams best. The group format works particularly well for a highlight such as Cybersecurity Month.
Does CyberCrime exist as a board game?
Yes, a board version is available on request. We bring it to our cybersecurity events, and it works well for a teambuilding session or a company workshop.

Launch CyberCrime for your next highlight

Cybersecurity Month, an offsite, a wave of new joiners: we adapt the format and the scenario to the occasion.