Crisis workshop · Workshop

Train your executive committee for a cyber crisis.

An immersive workshop at your premises, built around BlackOut, the crisis management serious game from the BlueSecure Game Studio, winner of the CyberNight Jury's Favorite Award.

Duration
2 to 4 hours
Format
On site, as a crisis committee
Audience
Executive committee
Preparation
Built on your processes

What is at stake

A cyber crisis cannot be delegated to a single person

01

A leadership decision

Paying a ransom, stopping production, communicating: these calls commit the executive committee, not just the technical teams.

02

The moment of shock

The first hours of a crisis are confusing. Executives need to be prepared for them, rather than discover them on the day.

03

A shared responsibility

Leadership, CISO, DPO, communications, human resources: the quality of the response depends on how they coordinate.

The NIS 2 directive, being transposed into French law, provides that members of management bodies are required to follow training in cyber risk management (article 20).

Our approach

You do not learn a crisis by listening to it. You live it.

Projected on a big screen, BlackOut sets the pace and builds the pressure, like a film. The group does not watch a presentation: it acts as a crisis committee and decides.

  • A scripted immersion, paced by the serious game
  • Participants who act as a crisis committee
  • Decisions put into practice as tabletop exercises, with lessons learned
  • Reflexes that last beyond the session
« It is 9:14 a.m. An email has just arrived. You click. Within minutes, every system is down. A ransom note appears. »
Opening scenario excerpt

CyberNight Jury's Favorite Award

The mechanism

The group acts as a crisis committee

Each participant takes on the roles in turn, facing the real dilemmas of a crisis.

  1. 01

    Leadership

    Arbitrate and decide under pressure

  2. 02

    CISO

    Qualify, contain, remediate

  3. 03

    DPO

    Notify the data protection authority on time

  4. 04

    Communications

    Internal, external and reputation

  5. 05

    HR

    Manage people and organization

  6. 06

    User

    The entry point of the crisis

Putting it into practice

Every decision becomes a tabletop exercise

01

The game forces a decision

The scenario moves forward and puts the committee in front of a critical choice, in real time.

02

The group puts it into practice

The decision becomes a hands-on exercise run by the group, or a discussion of lessons learned with the facilitator.

Example exercises

  • Qualifying an incident
  • Isolation plan and formal authority
  • Notifying a data breach to the authority
  • Key messages
  • Internal communications
  • External communications and press

Learning objectives

What the executive committee takes away

  1. 01

    Grasp the dynamics of a crisis

    How events unfold, how fast it spreads, the shock of the first hours.

  2. 02

    Understand each actor's role

    Leadership, CISO, DPO, communications, HR, business units, and how their decisions depend on each other.

  3. 03

    Understand a crisis organization

    From the point of view of a typical strategic crisis cell.

  4. 04

    Decide under pressure and uncertainty

    Arbitrate realistic dilemmas: ransom, isolation, communications.

  5. 05

    Measure regulatory obligations

    Qualification, notification to the authority and deadlines, sector obligations.

  6. 06

    Structure crisis communications

    Internal and external, reputation stakes, consistent messages.

  7. 07

    Anchor the right reflexes

    Real lessons learned and the blind spots of your current crisis setup.

A typical session

How a half-day unfolds

A flexible length of 2 to 4 hours, depending on the chosen format.

  1. 01

    Opening

    Immersion through the scenario, the group under pressure.

  2. 02

    The cell

    Participants activate a strategic crisis cell.

  3. 03

    The game

    Critical decisions paced by the serious game.

  4. 04

    The table

    Hands-on exercises: qualification, notification, communications.

  5. 05

    The debrief

    Interactive review and lessons learned, related to your organization.

Before the workshop

A workshop calibrated to your reality

We gather your context and your incident management processes: each session is built on your real stakes, not on a generic scenario.

Included in the workshop

  • The context and stakes specific to your organization
  • A map of your incident management processes
  • An incident chain designed for your context
  • A crisis management memo sheet for participants

Options

Going further

Depending on the time available and the chosen format, the workshop can be extended.

Option 1

Virtual reality

An extra immersion that places participants in a 360° crisis environment.

Option 2

Lock picking

A lock and padlock picking workshop, to make physical vulnerability tangible.

For your teams, BlackOut can also be played in teams on site

Game stations, teams of 4 to 5 people, a facilitator and a debrief: it is one of our in-person games.

See the in-person games

Frequently asked questions

Do participants need technical knowledge?
No. The workshop is designed for members of the executive committee and the functions that make up a crisis cell. Everyone plays every role in turn, including the ones they do not know, which is exactly what helps them understand the constraints of others.
How long does the workshop last?
From 2 to 4 hours, over half a day. The length is calibrated with you, depending on the scope and options chosen.
Is the scenario adapted to our organization?
Yes. Beforehand, we gather your context and your incident management processes, then build an incident chain adapted to your real stakes.
How does it relate to the NIS 2 directive?
The NIS 2 directive, being transposed into French law, provides that members of management bodies are required to train in cyber risk management. The crisis workshop puts them in a real situation. It complements the NIS 2 executive path in the Learning Academy, which meets the training obligation.
What remains after the workshop?
A debrief that relates each decision to your organization, the blind spots of your current crisis setup, and a crisis management memo sheet for participants.
Where does the workshop take place?
At your premises, in a room with a large screen. We bring the serious game and facilitate the session.

Quote

Let's build the session that fits you

Tell us who will take part and what you expect from the exercise. We calibrate the length, scope and options, then send you a proposal.

  • At your premises, 2 to 4 hours
  • Scenario built on your processes
  • Crisis management memo sheet included

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Workshop

Let's talk about your next crisis exercise.

Talks, workshops, serious games: discover our other in-person formats too.

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