CyberGames™ · Crisis management

BlackOut™, 20 minutes to get out of the crisis

At Demotex, a cyberattack paralyses the company. Take on several roles in the crisis team in turn and restore service before the countdown ends.

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Coup de Cœur Award, CyberNight 2025

Countdown

  • Several roles to take on
  • Every choice counts
  • A crisis debrief

How it works

A crisis in three steps

  1. The attack hitsMachines stop and the company grinds to a halt.
  2. Decide under pressureA wrong choice costs precious minutes.
  3. DebriefCrisis management best practices, step by step.

For whom

A crisis game for the whole organisation

  • All employees

    Understand the crisis team's dilemmas and adopt the right reflexes: isolate their device, raise the alert.

  • Managers

    Get ready to relay the crisis team's instructions to their own team.

  • Executive committees

    Live the crisis and decide together, in the BlackOut™ crisis workshop.

    Discover the crisis workshop

Three formats

Solo, as a team or as an executive committee

Online

Solo

  • 20 minutes in the browser
  • Desktop, mobile and tablet
  • Results in the Risk Index™ and Smart Report™

On site

As a team

  • 4 to 5 players around one screen
  • A facilitator to guide the game
  • A group debrief

Crisis workshop

As an executive committee

  • 2 to 4 hours, on site
  • Built from your own context
  • On quotation

See the workshop

Built into your programme

  • AnywhereBrowser, mobile and tablet
  • MeasuredRisk Index™ and Smart Report™
  • LMS-readySCORM export
  • In your coloursCustomisation on quotation

Award

Coup de Cœur Award, CyberNight 2025

Innovative Solutions category.

x2

engagement with hands-on scenarios

MDPI, Applied Sciences, 2023

The other CyberGames™

  • CyberCrime™
  • BlueScreen™
  • RedCode™
  • ShutDown™
See all Game Studio games

Frequently asked questions

Who is BlackOut™ for?

Every employee, not only executive committees. The game is simplified and helps everyone understand their role in a crisis.

How long does a game last?

Players have 20 minutes to restore service, on desktop, mobile or tablet.

Can it be played as a team?

Yes. On site, our facilitators run the game with teams of 4 to 5 around one screen, then debrief with them.

Is there a version for executive committees?

Yes. The BlackOut™ crisis workshop brings the executive committee together for 2 to 4 hours around the game and tabletop exercises, built from your own context.

How do we track participation?

Results from the online version flow into the BlueSecure Risk Index™ and Smart Report™, alongside your other awareness content.

BlackOut™

Prepare your teams for a crisis

Try BlackOut™ in a demo and choose the format that suits each of your audiences.

it's not boring anymore.