Learning Academy

Teach security by playing it

People remember what they lived through, not what they read. Escape games, investigation games, phishing practice and virtual reality turn abstract notions into concrete situations.

micro-learning sessions
30+

micro-learning sessions

per short session
2 to 4 min

per short session

for the escape game
< 30 min

for the escape game

Team playing the CyberCrime cyber investigation game

Why play

Why choose a gamified approach?

Game-based awareness answers a simple problem: classic security training gets completed, then forgotten. A module watched passively leaves little behind. A situation lived through leaves a lot. Gamification turns abstract concepts such as phishing, social engineering and data leakage into practical challenges the employee solves themselves.

Active learning anchors knowledge more durably because it calls on decision rather than attention. Faced with a suspicious email, what protects you is not a definition but a reflex already practised.

Play also measures. Each format puts participants in a controlled setting where their choices are observable: you see which teams are comfortable, which need support, and which scenarios still leave the organisation exposed. Assessment stops being declarative and becomes factual.

A mission of under thirty minutes, played as a team

BlueScreen, the cyber escape game

Your teams take the role of an attacker trying to breach a hospital. To succeed they must clear a series of challenges drawn from real incidents: a weak password, an unlocked workstation, a booby-trapped attachment. Reversing the roles is what makes the exercise stick. A threat is better understood once you have tried to use it.

  • Short enough to fit a team meeting
  • Playable on site or remotely
  • Hospital scenario, transposable to other sectors
BlueScreen cyber escape game

Digital or board game

CyberCrime, the investigation game

CyberCrime offers realistic scenarios that draw participants into security puzzles. The aim goes beyond entertainment: it builds a shared security culture and a concrete grasp of the threats. Teams investigate together and uncover the culprit. The game exists as a digital experience and as a board game, for organisations that would rather gather their teams around a table.

  • Played solo or as a team
  • Digital version and board game version
  • Designed for an awareness highlight
Cards from the CyberCrime investigation game

A virtual office where every detail counts

CyberOffice, awareness in virtual reality

CyberOffice is an immersive experience that changes how cyber risk is perceived. The user explores a virtual office and spots the everyday lapses: an unlocked screen, a sensitive document left in view, an abandoned USB stick. The headset removes the distance between the rule and the situation. What was an instruction becomes a gesture.

  • Ideal for an event or an internal fair
  • Immediately usable, no technical knowledge needed
  • Leaves a lasting impression
CyberOffice virtual reality security awareness experience

Frequently asked questions

How long does a gamified session last?
It depends on the format. Micro-learning sessions run 2 to 4 minutes and fit inside a working day. The escape game takes under thirty minutes. Advanced paths run 20 to 40 minutes. Investigation games suit a longer team slot.
Is any special equipment needed?
Not for the online formats: a browser is enough, on desktop or mobile. Only virtual reality needs headsets, which we provide for events. The investigation game also exists as a board game, with no equipment at all.
Do these formats suit non-technical teams?
That is exactly what they are for. The scenarios start from everyday situations such as an email, a phone call or a USB stick, not from technical notions. No prior knowledge is required.
How are results measured?
Each module ends with a quiz, and the paths feed individual tracking: progression, badges, certificates. Phishing simulations complete the picture by observing actual rather than declared behaviour. You get a view by team and by scenario.
Can the scenarios be adapted to our sector?
Yes. Phishing scenarios are tuned to your activity and your habits, and the games can be transposed to your business context. Tell us about your scope and we will propose a combination of formats.

See the content in real conditions

Thirty minutes is enough to judge for yourself: we have you play one format and we look together at what it reveals.